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Pokémon GO Tour Pass Just Got a Major Upgrade—Niantic Finally Listened (Or Did They?)

Alright, Trainers, grab your Poké Balls and take a seat because Niantic just made a game-changing move—the progression cap on Pokémon GO Tour Pass is officially GONE. That’s right, no more hitting an invisible brick wall mid-event and rage-quitting. But hold up—before you start spamming the W emote in chat, let’s break this down.

Was this a genuine dub for the players, or just another Niantic special where they “fix” something they broke in the first place? Let’s unpack the chaos.


What Just Happened? The Niantic Curveball

For those of you who have been grinding Pokémon GO Tour: Sinnoh (and suffering through its limits), you probably already know that Niantic originally slapped a hard cap on the Tour Pass progression. Translation? Even if you had the time, the skills, and the sheer willpower to grind like a legend, you were stuck waiting before you could advance.

Naturally, the community lost its collective mind over this. Twitter, Reddit, and even the Pokémon GO sub were on fire with complaints. “Why am I paying for a pass that literally tells me ‘no’ when I try to progress?”—a fair question, honestly.

And now? Boom. Niantic has removed the limit, meaning Trainers can progress at their own pace.

Does this mean we’re finally getting a more player-friendly Niantic? Or did they just do the absolute bare minimum after getting called out (again)?


Why Did Niantic Even Add a Cap in the First Place?

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Let’s be real—this whole cap thing was giving serious “We don’t actually play our own game” energy. It’s Pokémon GO, not a battle pass that resets daily. Why would you force players to slow down in a limited-time event?

Speculation mode: activated.

1️⃣ They wanted players to stay engaged longer – Because, y’know, forcing artificial pacing is so fun.
2️⃣ It was a sneaky monetization move – Maybe they thought players would spend more if progression was throttled? (Bad move, Niantic.)
3️⃣ They literally didn’t think it through – Wouldn’t be the first time.

Whatever the reason, the backlash was louder than a pack of Exploud—and now here we are.


What This Means for Pokémon GO Players

Now that Niantic has finally let go of the training wheels, here’s what changes:

Grind at your own pace – Wanna no-life it in one day? Go for it. Wanna take it slow? That works too.
No more artificial roadblocks – You decide how fast you complete the event.
More rewarding experience – Less frustration, more actual fun.

Now, does this mean Niantic suddenly cares about player feedback? LOL. Let’s not get ahead of ourselves.


The Community’s Reaction: Hype or Cope?

So, how are Trainers feeling about this unexpected W? Let’s check in with the streets (aka Twitter and Reddit).

📢 “Niantic actually listened? Am I dreaming?”
📢 “Nice fix, but this should never have been a problem in the first place.”
📢 “Bro, I already lost motivation because of the cap. Too late.”
📢 “Finally, I can play like a normal human being.”

It’s a mix of relief, skepticism, and straight-up roasted Niantic energy. Because let’s be real—this company has a track record of fixing things only after the internet bullies them into it.


Final Verdict: W or Another Niantic Fumble?

Look, a win is a win—but let’s not give Niantic too much credit here. They removed a bad system that never should have existed in the first place. It’s like if your landlord suddenly stopped charging you rent for breathing air. Cool, but why was that even a thing?

At the end of the day, the removal of the cap means a better Pokémon GO Tour experience, and that’s what matters. But the bigger lesson here?

🚨 Keep calling Niantic out when they pull these weird, anti-player moves. It works. 🚨


#PokemonGO #Niantic #PokemonGOTour #GamingNews #PokemonCommunity #SinnohTour #NianticDidSomethingRight #ButOnlyAfterBacklash

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